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Discussion in 'Graphic Design' started by Elite Override, Jun 23, 2009.
Re: The Showroom
She needs to take her left shoe back to the shoemaker, btw.
Wow, has it really been about 2-3 years since I've last posted in here? It doesn't feel that long ago at all. What have I been doing all this time.
Anyway, I needed a mascot for Otakurist. I wanted something serious and elegant, so here we go~
Made in Blender3D 2.7, rendered with Blender internal. Work time: A weekend. Render time ~15min (despite everything being subsurf'd to hell).
I was also able to rig her thanks to Blender's Rigify, which made rigging and weight painting a breeze.
I also figured out a good way to do eyes. Which involves having a sphere inside of a sphere. The inner sphere is the actual eye, while the outer sphere is clear, but still has specular.
It should be noted that this is a anime gothic lolita doll character. Originally I was going for a maid, I might just make a separate outfit.
I should also be noted that this is the first flat-chested female character that I have done. So yeah. There. Welcome to the niche corner.
I might try to make her eyes more noticeable, and add more frills to her outfit.
Very impressive! I've never heard of the eye trick before, although it's been a while since I've done any graphics.
Have you considered adding some more detail to the shoes and the frills on her blouse? It seems a bit at odds with the very detailed rose and hair.
I was considering adding another dress over that one. One with some more details. The textures for everything (except the hair and rose) as of now are very flat, but eventually I may add more detail when I get the time.
My programming group is called CtrlAltConquer.
I figured we'd need a super cool logo, so I made one. Then I made PC head mascots for us as well. The models are made and rigged in Blender, rendered with flat shadeless materials.
Really cool mascots and logos, although the lady mascot needs moar cleavage. :blink: